Archive for the ‘OpenGL’ Category

i’m looking for a UI menu for my ndk app.

found this nice project

from this q&a

also, this looks nice:

and this


many shit here


just change in your to android-9 in the APP_PLATFORM

APP_STL = gnustl_shared
APP_CPPFLAGS = -fexceptions
APP_PLATFORM := android-9
APP_ABI := armeabi

got that exception of error inflating. and found the fix in here:

just change the constructor to include AttributeSet

public ChildGlSurface(Context context, AttributeSet attrs) {
super(context, attrs);

found the awsume post, going to try it

found this useful q&a:


useful links:



OpenGL first reading

Posted: April 13, 2013 in mobile, OpenGL

I decided to adopt openGl to create a unique DSP Library and Signal Presentations for my apps. So I started to read some blogs and staff.